
Of all the bizarre creatures that haunt the caves and crevasses of the subterranean world, the flail snail is one of the strangest. Known for their magic-warping shells, flail snails roam slowly through subterranean caverns writing great epics in their slime trails. Treasure standard (shell worth 800 gp, other treasure)įlail snails are intelligent gastropods that subsist on fungus, mold, and vermin, though they may attack larger creatures in self-defense. Organization solitary, pair, or rout (3-30)

Spell rebounds on caster (as spell turning). The creature nearest the flail snail is affected as if the spell had been cast on it instead. For the next 1d4 rounds, the caster must make a DC 15 concentration check to successfully cast spells. If a spell is warped, roll 1d10 and consult the following table. Only spells that directly target the flail snail are warped area effect spells are not affected. Warp Magic (Su)Īnytime a spell targets a flail snail, there is an 80% chance that it produces a random effect instead of affecting the snail. Suction (Ex)Ī flail snail’s foot adheres to surfaces so well that its 10-foot climb speed applies even to perfectly sheer surfaces and ceilings, with no chance of the flail snail falling off unless it is actively pinned and peeled away as part of a grapple. While the slime rope exists, other creatures can climb the rope with a DC 20 Climb check. Once the snail breaks contact with the rope, the slime decomposes in 1d4 rounds. It can climb back up this rope at a speed of 10 feet per round.

Slime Rope (Ex)Ī flail snail can turn its mucus into a ropelike strand up to 60 feet long, and can use this rope to hang itself and up to 1,000 extra pounds from the ceiling indefinitely, or to lower itself safely at a speed of 20 feet per round.
#Flail snail 5e free#
It can return to normal as a free action. Retraction (Ex)Ī flail snail can pull its fleshy parts into its shell as a swift action, increasing its natural armor bonus by +6, but it cannot move or attack while retracted. A square of mucus exposed to a fire source dries and reverts to normal. Flail snails can move through either type of slime with ease. Only one type of mucus can be in effect at a time in any one square. Sticky mucus transforms squares into difficult terrain. A character who attempts to move through an area covered in slippery mucus must make a DC 14 Reflex save each round or fall prone. This mucus comes in two types: slimy and sticky. Languages Flail Snail (sign language, slime writing, cannot speak)Īs a free action, a flail snail can excrete a trail of mucus that covers its space and lasts for 10 minutes. Skills Climb +15, Perception +5, Stealth +0 Str 16, Dex 8, Con 14, Int 5, Wis 12, Cha 8īase Atk +4 CMB +8 CMD 17 (can’t be tripped) Perception +5ĪC 18, touch 8, flat-footed 18 (-1 Dex, +10 natural, -1 size)ĭefensive Abilities retraction, warp magic Immune poison Resist fire 10 Suction (Ex) A ghastropod's foot adheres to surfaces so well that its 10-foot climb speed applies even on perfectly sheer surfaces and ceilings, with no chance to fall off unless the foot is actively pinned and peeled away as part of a grapple.Init -1 Senses blindsense 30 ft., darkvision 60 ft., low-light vision, scent, tremorsense 60 ft. Retraction (Ex) A ghastropod can pull its fleshy parts back into its shell as a swift action, increasing its natural armor bonus by +6, but it cannot move or attack while retracted. It instead produces noxious fumes any living creature entering a space covered with foul mucus is affected as if standing within the ghastropod's stench aura. Neither slippery nor sticky, this mucus doesn't affect movement or otherwise create a barrier. As a free action, a ghastropod can excrete a trail of foul mucus which covers its space and lasts for 10 minutes. Only spells that directly target the ghastropod are warped area effect spells are not affected.įoul Mucus (Ex) A ghastropod is coated with slime that renders it immune to the mucus of living flails snails. SQ corrupt magic, foul mucus, retraction, suctionĬorrupt Magic (Su) Anytime a spell targets a ghastropod, there is an 80% chance that it affects all targets as if it were an inflict spell of the same level (maximum 8th) instead of producing its normal effects. Languages Flail Snail (sign language, slime writing, cannot speak) Skills Climb +15, Perception +6, Stealth +0 Str 16, Dex 8, Con -, Int 5, Wis 12, Cha 14īase Atk +4 CMB +8 CMD 17 (can’t be tripped) Special Attacks foul mucus, paralysis (1d4+1 rounds, DC 15)

radius, Fort DC 15 negates, sickened for 1d6+4 minutes)ĪC 18, touch 8, flat-footed 18 (–1 Dex, +10 natural, –1 size)ĭefensive Abilities corrupt magic Immune undead traits Resist fire 20 Init –1 Senses blindsense 30 ft., scent, tremorsense 60 ft.
